The Zombie Shooter game is developed using Python along with Pygame. This is the project that inspired me to go into Unity3d development. Which is why it might seem a little bit unfinished. Anyhow, the character is animated using a spritesheet, but the I never got to the zombies. The shots are moved at a constant speed in the direction you shoot and the zombies die whenever they are hit. The spawn rate of the zombies increase to a certain threshold. You can try to see how long you can avoid any zombie hitting you 🙂 Unfortunately nothing happens if they do hit you.
The Density Simulator calculates how a sphere behaves when placed in water. It allows for different parameters to be changed. It is made to be as life-like as possible – meaning that only proper physics theories is used for calculation. I made the Density Simulator using Python 2.6 along with Pygame and a couple of other small modules.
The idea was to create a dynamic module which would create a button from several parameters. But it should also be kept on a simple and logical way. If you want a more advanced button drawer, then I recommend zModule for Python.
This is my first update associated with the Unity3d Zombie Shooter game. At the moment I am still working on learning the basics, but I am making progress. I’ve learned how to make a tree react to WindZones and how to make it a multiplayer game using Photon – meanwhile I’m learning how to make animations, using the new Mecanim animation system.