Sealife Scramble

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Sealife Scramble is a 2d sidescroller made in Unity3d for iOS and Android. Same as my previous project Stix this game was made alongside a small indie team called Big Red Planet. I was the game designer and programmer for this title.

In Sealife Scramble you take the role as a Seahorse swimming for his life as he’s chased by a big, evil, mechanical creature. If the creature catches you, then it’s game over. Along the swimming route is different obstacles, like mines, torpodoes, and squids. If you collide with an obstacle you’ll be placed in a panic mode which slows you down, and makes the creature slowly catch up to you. The goal is to beat your Facebook friends highscore by swimming the furthest.

Facebook has been integrated using the Unity Facebook SDK. Thus allowing users to log into their Facebook account and compete against their friends. And if the user doesn’t currently have any friends playing the game, then there’s the option of sending an app request to chosen friends.

When developing Sealife Scramble we found it necessary to implement our own database solution. In doing so we used the Parse for Unity SDK, which easily integrated into both Android and iOS. When logging into Facebook, users would automatically be logged into Parse using their Facebook autherization. This would make sure that a user’s Parse account would be correctly associated to their Facebook account. Which was important when querying for highscores which only included a certain user’s Facebook friends.

At the end of the first development iteration we wanted to experiment with rewarded video ads. So we downloaded Unity ads and integrated it into the project. Whenever a user was caught by the creature, the user would be presented with the option to view a video ad to escape the creature and keep on playing. Thus allowing a user to get a higher score by viewing an ad.

Android app on Google Play

Stix

Stix is a small game made for Android using the Unity3d game engine. It was made alongside a small indie team where we wanted to create small apps and build our way up. Therefore we made Stix. Stix is a simple, yet enjoyable game. You compete against friends and/or family on your local device. Unfortunately making a networked multi-player version through Unity3d wasn’t available in the indie version at the time.

Anyways, the concept of the game is to draw out sticks placed through a cyllinder without making the balls on top of the sticks hall down. The player to make the least balls fall to the bottom after all stick have been removed is the winner.

The game utilizes GA to track userflows and uses an Admob plugin to display banner ads when playing the game.

You can find the app on Google Play Store.

Zombie Shooter – Unity3d

Initially when learning my way around the Unity3d engine I wanted to make a zombie shooter. A very popular genre and it seemed like a good starting point. In doing so I got around to using most of the common components for working with the 3d engine like Mecanim, animation system,  physics colliders/triggers, lighting, particle system etc.

However, after working on this project for a while, I decided to join teams with a small group of enthusiastic indie developers Big Red Planet. Which meant that the work on the zombie shooter was discontinued.