The UniTeX editor is a LaTeX editor featuring LaTeX compilation, highlighting and auto-completion. Alongside the text editor, UniTeX also features project and team management, with multiple documents. The documents can be edited collaboratively by multiple users, on a distributed network. Every document is contained in a project and is sharable with a team of other users. When finishing up a document it is possible to compile and export the LaTeX document as a pdf file.
The editor was made as a semester project in collaboration with a very great team of fellow students. The client and server was developed in Mono leveraging many features from C#. Thus allowing for cross-platform compatibility.
The Zombie Shooter game is developed using Python along with Pygame. This is the project that inspired me to go into Unity3d development. Which is why it might seem a little bit unfinished. Anyhow, the character is animated using a spritesheet, but the I never got to the zombies. The shots are moved at a constant speed in the direction you shoot and the zombies die whenever they are hit. The spawn rate of the zombies increase to a certain threshold. You can try to see how long you can avoid any zombie hitting you 🙂 Unfortunately nothing happens if they do hit you.
The Density Simulator calculates how a sphere behaves when placed in water. It allows for different parameters to be changed. It is made to be as life-like as possible – meaning that only proper physics theories is used for calculation. I made the Density Simulator using Python 2.6 along with Pygame and a couple of other small modules.
The idea was to create a dynamic module which would create a button from several parameters. But it should also be kept on a simple and logical way. If you want a more advanced button drawer, then I recommend zModule for Python.