Initially when learning my way around the Unity3d engine I wanted to make a zombie shooter. A very popular genre and it seemed like a good starting point. In doing so I got around to using most of the common components for working with the 3d engine like Mecanim, animation system, physics colliders/triggers, lighting, particle system etc.
However, after working on this project for a while, I decided to join teams with a small group of enthusiastic indie developers Big Red Planet. Which meant that the work on the zombie shooter was discontinued.
The Zombie Shooter game is developed using Python along with Pygame. This is the project that inspired me to go into Unity3d development. Which is why it might seem a little bit unfinished. Anyhow, the character is animated using a spritesheet, but the I never got to the zombies. The shots are moved at a constant speed in the direction you shoot and the zombies die whenever they are hit. The spawn rate of the zombies increase to a certain threshold. You can try to see how long you can avoid any zombie hitting you 🙂 Unfortunately nothing happens if they do hit you.
The Density Simulator calculates how a sphere behaves when placed in water. It allows for different parameters to be changed. It is made to be as life-like as possible – meaning that only proper physics theories is used for calculation. I made the Density Simulator using Python 2.6 along with Pygame and a couple of other small modules.
The idea was to create a dynamic module which would create a button from several parameters. But it should also be kept on a simple and logical way. If you want a more advanced button drawer, then I recommend zModule for Python.
This is my first update associated with the Unity3d Zombie Shooter game. At the moment I am still working on learning the basics, but I am making progress. I’ve learned how to make a tree react to WindZones and how to make it a multiplayer game using Photon – meanwhile I’m learning how to make animations, using the new Mecanim animation system.