This is the second Youtube update the Zombie Shooter game that I’m creating in Unity3d. The development on this game is set on pause, as I will start working on a new project.
What I can reveal now is that it’s going to be an Android game! 🙂 I’m not sure yet, but I think I’m gonna make Youtube updates for that game as well. At the moment we’re still working on the details for the game and after that we start developing.
Initially when learning my way around the Unity3d engine I wanted to make a zombie shooter. A very popular genre and it seemed like a good starting point. In doing so I got around to using most of the common components for working with the 3d engine like Mecanim, animation system, physics colliders/triggers, lighting, particle system etc.
However, after working on this project for a while, I decided to join teams with a small group of enthusiastic indie developers Big Red Planet. Which meant that the work on the zombie shooter was discontinued.
This is my first update associated with the Unity3d Zombie Shooter game. At the moment I am still working on learning the basics, but I am making progress. I’ve learned how to make a tree react to WindZones and how to make it a multiplayer game using Photon – meanwhile I’m learning how to make animations, using the new Mecanim animation system.