While learning my way around Xamarin Studio and the Mono runtime I created a simple uninstaller application for Android. My goal was to make something that looked simple and didn’t need to provide tons of features. So I did just that, clean and plain colors while programming the app to do nothing more than just uninstall chosen applications.
You can find the application listed on the Play Store and on Amazon App Store.
The application takes advantage of the Android API which pretty much provides any necessary data and handles the uninstall requests sent from the app. Which is also the reason behind the dialog box appearing when trying to uninstall an application. – if you wanted to get around that dialog you’d have to root the mobile device.
Amongst a few plugins integrated into the application was Google Analytics. Thus allowing to trace user engagement and user behavior. Which in turn helped eliminate certain unpopular functionalities and focus on popular functionalities.
Stix is a small game made for Android using the Unity3d game engine. It was made alongside a small indie team where we wanted to create small apps and build our way up. Therefore we made Stix. Stix is a simple, yet enjoyable game. You compete against friends and/or family on your local device. Unfortunately making a networked multi-player version through Unity3d wasn’t available in the indie version at the time.
Anyways, the concept of the game is to draw out sticks placed through a cyllinder without making the balls on top of the sticks hall down. The player to make the least balls fall to the bottom after all stick have been removed is the winner.
The game utilizes GA to track userflows and uses an Admob plugin to display banner ads when playing the game.
You can find the app on Google Play Store.
This is the second Youtube update the Zombie Shooter game that I’m creating in Unity3d. The development on this game is set on pause, as I will start working on a new project.
What I can reveal now is that it’s going to be an Android game! 🙂 I’m not sure yet, but I think I’m gonna make Youtube updates for that game as well. At the moment we’re still working on the details for the game and after that we start developing.
Initially when learning my way around the Unity3d engine I wanted to make a zombie shooter. A very popular genre and it seemed like a good starting point. In doing so I got around to using most of the common components for working with the 3d engine like Mecanim, animation system, physics colliders/triggers, lighting, particle system etc.
However, after working on this project for a while, I decided to join teams with a small group of enthusiastic indie developers Big Red Planet. Which meant that the work on the zombie shooter was discontinued.
The Zombie Shooter game is developed using Python along with Pygame. This is the project that inspired me to go into Unity3d development. Which is why it might seem a little bit unfinished. Anyhow, the character is animated using a spritesheet, but the I never got to the zombies. The shots are moved at a constant speed in the direction you shoot and the zombies die whenever they are hit. The spawn rate of the zombies increase to a certain threshold. You can try to see how long you can avoid any zombie hitting you 🙂 Unfortunately nothing happens if they do hit you.
The Density Simulator calculates how a sphere behaves when placed in water. It allows for different parameters to be changed. It is made to be as life-like as possible – meaning that only proper physics theories is used for calculation. I made the Density Simulator using Python 2.6 along with Pygame and a couple of other small modules.
The idea was to create a dynamic module which would create a button from several parameters. But it should also be kept on a simple and logical way. If you want a more advanced button drawer, then I recommend zModule for Python.
This is my first update associated with the Unity3d Zombie Shooter game. At the moment I am still working on learning the basics, but I am making progress. I’ve learned how to make a tree react to WindZones and how to make it a multiplayer game using Photon – meanwhile I’m learning how to make animations, using the new Mecanim animation system.