Stix

Stix is a small game made for Android using the Unity3d game engine. It was made alongside a small indie team where we wanted to create small apps and build our way up. Therefore we made Stix. Stix is a simple, yet enjoyable game. You compete against friends and/or family on your local device. Unfortunately making a networked multi-player version through Unity3d wasn’t available in the indie version at the time.

Anyways, the concept of the game is to draw out sticks placed through a cyllinder without making the balls on top of the sticks hall down. The player to make the least balls fall to the bottom after all stick have been removed is the winner.

The game utilizes GA to track userflows and uses an Admob plugin to display banner ads when playing the game.

You can find the app on Google Play Store.

Zombie Shooter – Unity3d

Initially when learning my way around the Unity3d engine I wanted to make a zombie shooter. A very popular genre and it seemed like a good starting point. In doing so I got around to using most of the common components for working with the 3d engine like Mecanim, animation system,  physics colliders/triggers, lighting, particle system etc.

However, after working on this project for a while, I decided to join teams with a small group of enthusiastic indie developers Big Red Planet. Which meant that the work on the zombie shooter was discontinued.

Update #1 – Zombie Shooter

Hello guys,

This is my first update associated with the Unity3d Zombie Shooter game. At the moment I am still working on learning the basics, but I am making progress. I’ve learned how to make a tree react to WindZones and how to make it a multiplayer game using Photon – meanwhile I’m learning how to make animations, using the new Mecanim animation system.

Unavngivet1

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